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Research Handbook on Intellectual Property in Media and Entertainment / edited by Megan Richardson and Sam Ricketson

Contributor(s): Material type: TextTextSeries: Research Handbooks in Intellectual PropertyPublication details: Cheltenham, UK Edward Elgar Publishing Limited 2017Description: xxxi, 490p. : ill. ; 24cmISBN:
  • 9781784710781
Subject(s): DDC classification:
  • 23rd Ed. 346.048 RIC
Online resources:
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Holdings
Item type Current library Collection Call number Copy number Status Notes Date due Barcode
Reference Book VIT AP School of Law LAW Section Reference 346.048 RIC (Browse shelf(Opens below)) LA01613 Not for loan LAW 020465

It includes Index Pages.

Description:
The phenomenal growth of the media and entertainment industries has contributed to a fragmented approach to intellectual property rights. Written by a range of experts in the field, this Handbook deals with contemporary aspects of intellectual property law (IP), and examines how they relate to different facets of media and entertainment.

A stimulating array of chapters cover topics such as: IP rights in the news, spectacles and other ephemera; copyright and fan activities; performers’ and moral rights; IP protection of television formats; publicity and personality rights; trade marks in entertainment products; traditional knowledge, and the global digital distribution of media content. Highlighting the need for the law to accommodate a rapidly expanding and modernizing industry, suggestions are made for future developments.

Novel and contemporary, this Handbook will appeal to both academics and students across the field of IP, particularly in relation to media and entertainment. Its practical focus will also appeal to both practitioners and judges looking to work within and develop this most fascinating and topical area of the law.

Table of Contents:

Introduction
Megan Richardson and Sam Ricketson

1. Intellectual Property in News? Why Not?
Sam Ricketson and Jane Ginsburg

2. Emerging Rights in Live Spectacles and Other Ephemera
David S. Caudill

3. Fair Dealing After Deckmyn: The United Kingdom’s Defence for Caricature, Parody and Pastiche
Jonathan Griffiths

4. Fair Use and Transformative Play in the Digital Age
David Tan

5. ‘Someone is Angry on the Internet’: Copyright, Creativity and Control in the Context of Fan Fiction
Melissa de Zwart

6. The Dancing Baby: Copyright Law, YouTube, and Music Videos
Matthew Rimmer

7. One Ring to Rule Them All: Rights in Live Performances
Mark Williams

8. A Matter of Respect: The Moral Rights of the Entertainer
Elizabeth Adeney

9. Entertaining Foreign Copyrights
Graeme W. Austin

10. A Seamless Global Digital Marketplace of Entertainment Content
Peter K. Yu

11. Recoding Famous Brands in Advertising and in Entertainment Products: Case Studies on the So-called Harms of Trade Mark Dilution
Michael Handler

12. Lego’s System of Play Meets Intellectual Property: From the Engineered Object to Digital Media
Dan Hunter and Julian Thomas

13. The Game’s the Thing: Property, Priorities and Perceptions in the Video Games Industries
Daithí Mac Síthigh

14. Opportunity Knocks for Dramatic Copyright in Television Formats
Lindy Golding

15. Filling the IP Gap: Privacy and Tabloidism
Tanya Aplin

16. Publicity Right, Personality Right, or Just Confusion?
Graeme Dinwoodie and Megan Richardson

17. Traditional Knowledge as Entertainment
Susy Frankel

Index

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