000 02881cam a22003737a 4500
001 14067631
003 VITAP
005 20250402112706.0
008 050808s2004 caua 001 0 eng d
010 _a 2005280819
020 _a9789385889752
035 _a(OCoLC)ocm56929619
040 _aVYR
_cVITAP
_dJRZ
_dBAKER
_dDLC
042 _alccopycat
050 0 0 _aQA76.76.D47
_bH427 2004
082 0 4 _a005.1 FRE
_223rd
245 0 0 _aHead First design patterns :
_bBuilding Extensible and Maintainable Object-Oriented Software /
_cEric Freeman...[et al.]
250 _aSecond Ed.
_bedited by Michele Cronin and Melissa Duffield
260 _aSebastopol, CA :
_bO'Reilly,
_c2020.
300 _axxxvi, 632 p. :
_bill. ;
_c24 cm.
500 _aIncludes index.
501 _aAll Indian Reprints of O'Reilly are printed in Grayscale What will you learn from this book? You know you don't want to reinvent the wheel, so you look to Design Patterns: the lessons learned by those who've faced the same software design problems. With Design Patterns, you get to take advantage of the best practices and experience of others so you can spend your time on something more challenging. Something more fun. This book shows you the patterns that matter, when to use them and why, how to apply them to your own designs, and the object-oriented design principles on which they're based. Join hundreds of thousands of developers who've improved their object-oriented design skills through Head First Design Patterns. What's so special about this book? If you've read a Head First book, you know what to expect: a visually rich format designed for the way your brain works. With Head First Design Patterns, 2E you'll learn design principles and patterns in a way that won't put you to sleep, so you can get out there to solve software design problems and speak the language of patterns with others on your team.
505 0 _aWelcome to design patterns -- Keeping your objects in the know -- Decorating objects -- Baking with OO goodness -- One of a kind objects -- Encapsulating invocation -- Being adaptive -- Encapsulating algorithms -- Well-managed collections -- The state of things -- Controlling object access -- Patterns of patterns -- Patterns in the real world -- Appendix: leftover patterns.
650 0 _aComputer software
_xDevelopment.
650 0 _aJava (Computer program language)
700 1 _aFreeman, Eric,
_d1965-
700 1 _aRobson, Elisabeth.
700 1 _aSierra, Kathy.
700 1 _aBates, Bert.
856 _uhttps://www.shroffpublishers.com/books/9789385889752/?srsltid=AfmBOopYlMfXXN7IRcR3sidFRgadj-w1kY817WXKXbbwoMVn8DaKmX-y
906 _a7
_bcbc
_ccopycat
_d2
_encip
_f20
_gy-gencatlg
942 _2ddc
_cBK
_e23rd
_h005.1
_mFRE
999 _c46224
_d46224