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001 | 21661190 | ||
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005 | 20250319172200.0 | ||
006 | m |o d | | ||
007 | cr ||||||||||| | ||
008 | 170829s2017 xxk|||| o |||| 0|eng | ||
010 | _a 2019737778 | ||
020 | _a9781447173366 | ||
024 | 7 |
_a10.1007/978-1-4471-7336-6 _2doi |
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035 | _a(DE-He213)978-1-4471-7336-6 | ||
040 |
_aDLC _beng _epn _erda _cDLC |
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072 | 7 |
_aUML _2bicssc |
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_aCOM012000 _2bisacsh |
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072 | 7 |
_aUML _2thema |
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_a006.6 VIN _223 |
100 | 1 |
_aVince, John. _eauthor. |
|
245 | 1 | 0 |
_aMathematics for Computer Graphics / _cJohn Vince. |
250 | _a6th ed. 2022. | ||
264 | 1 |
_aLondon : _bSpringer -Verilog London : _bImprint: Springer, _c2022. |
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300 |
_a1 online resource (XXII, 564 pages and illustrations in color.) _c24cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aUndergraduate Topics in Computer Science, _x1863-7310 |
|
505 | 0 | _aIntroduction -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Determinants -- Vectors -- Matrix Algebra -- Geometric Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Conclusion. | |
520 | _aJohn Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: · Number sets · Algebra · Trigonometry · Coordinate systems · Determinants · Vectors · Quaternions · Matrix algebra · Geometric transforms · Interpolation · Curves and surfaces · Analytic geometry · Barycentric coordinates · Geometric algebra · Differential calculus · Integral calculus This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers. | ||
588 | _aDescription based on publisher-supplied MARC data. | ||
650 | 0 | _aComputer graphics. | |
650 | 0 | _aComputer science-Mathematics. | |
650 | 0 | _aComputer mathematics. | |
650 | 1 | 4 |
_aComputer Graphics. _0https://scigraph.springernature.com/ontologies/product-market-codes/I22013 |
650 | 2 | 4 |
_aMathematical Applications in Computer Science. _0https://scigraph.springernature.com/ontologies/product-market-codes/M13110 |
776 | 0 | 8 |
_iPrinted edition: _z9781447173342 |
776 | 0 | 8 |
_iPrinted edition: _z9781447173359 |
830 | 0 |
_aUndergraduate Topics in Computer Science, _x1863-7310 |
|
856 | _uhttps://link.springer.com/book/10.1007/978-1-4471-7520-9 | ||
906 |
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