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010 _a 2019737778
020 _a9781447173366
024 7 _a10.1007/978-1-4471-7336-6
_2doi
035 _a(DE-He213)978-1-4471-7336-6
040 _aDLC
_beng
_epn
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072 7 _aUML
_2bicssc
072 7 _aCOM012000
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072 7 _aUML
_2thema
082 0 4 _a006.6 VIN
_223
100 1 _aVince, John.
_eauthor.
245 1 0 _aMathematics for Computer Graphics /
_cJohn Vince.
250 _a6th ed. 2022.
264 1 _aLondon :
_bSpringer -Verilog London :
_bImprint: Springer,
_c2022.
300 _a1 online resource (XXII, 564 pages and illustrations in color.)
_c24cm
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aUndergraduate Topics in Computer Science,
_x1863-7310
505 0 _aIntroduction -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Determinants -- Vectors -- Matrix Algebra -- Geometric Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Conclusion.
520 _aJohn Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: · Number sets · Algebra · Trigonometry · Coordinate systems · Determinants · Vectors · Quaternions · Matrix algebra · Geometric transforms · Interpolation · Curves and surfaces · Analytic geometry · Barycentric coordinates · Geometric algebra · Differential calculus · Integral calculus This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
588 _aDescription based on publisher-supplied MARC data.
650 0 _aComputer graphics.
650 0 _aComputer science-Mathematics.
650 0 _aComputer mathematics.
650 1 4 _aComputer Graphics.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I22013
650 2 4 _aMathematical Applications in Computer Science.
_0https://scigraph.springernature.com/ontologies/product-market-codes/M13110
776 0 8 _iPrinted edition:
_z9781447173342
776 0 8 _iPrinted edition:
_z9781447173359
830 0 _aUndergraduate Topics in Computer Science,
_x1863-7310
856 _uhttps://link.springer.com/book/10.1007/978-1-4471-7520-9
906 _a0
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